more like a gray moral zone, but not full out evil. Wasteland 2 currently can't be played as an utterly depraved Ranger squad. but having that dark humorous shotgun wedding and the dastardly evil things one could do later is what's missing in Wasteland 2. Or more like it, InXile just decided not to bother with romances and that's why they aren't there.Įven in Fallout 2, there wasn't a REAL romance, between PC and Miria/Davin. Unless the squad and everybody you've met are all irradiated sterile or replaced with robotic parts, but THAT is the only explanation for their stoic celibacy. and then NONE of your ranger squadmates EVER do, over the entire epic run. It's just a very real disconnect how Angie CERTAINLY had romantic feelings for Ace. you would have the opposite problem, of keeping romance out or contained. I just find that in a group of both men and women in the wasteland, fighting and surviving day by day, with nature in overdrive to pass the genes. ![]() Both are apocalyptic and don't have "time for romance" but that's why State of Decay's minimal but present Romance system is at least somewhat covering that basic human instinct. I think a similar system could work very well in Wasteland 2. I just liked how in State of Decay I didn't know each playthrough who will like whom and whether that will cost me problems or not. Like an earlier poster said, if a romantic triangle forms, then it could lead to shouting matches, jealousy, lowering Team Morale and as a leader you can either ignore it (with a chance that one of the romantic triangle's would just quit or worse yet go berserk and kill the other or both) or actively sort it out, either keeping the two together or somehow working out a menage-a-trois haha. Slight Positive Bonus on Squad Morale if a romantic pairing duo or triple or more functions wellįor example, if the romance is requitted and just somehow supported by the player, then the two members get slight accuracy or aura bonuses when they fight together in the same unit and same vicinity for example. Also, even if there is a loner on the team, that loner can have a romance with an NPC at base or out in the world. Or let the game randomly pair them up as best as possible, with possible romantic triangles and loners. This is how I picture a State of Decay romance system to be implemented in Wasteland 2:Īt character creation, the player can set romance status between the four characters (like, girlfriend/boyfriend, fiancee, spouse). ![]() In a way, post-nuclear apocalypse especially in fortified places like the Ranger Citadel affords MORE time for romance to develop than in a zombie apocalypse where even a FORTIFIED place isn't safe if even one infected enters it somehow. However, it seems to me that in a zombie apocalypse with 6 billion fast runner zombies in the world, one would have MUCH less time overall, especially if on the move. ![]() One is set in zombie apocalypse and the other in a post-nuclear apocalypse. Why can't Wasteland 2 have a romance system affecting Squad Morale positively or negatively like State of Decay's?īoth are post-apocalyptic games and both have you control multiple characters, instead of focus on one only. Hi RPG Codex! Hear me out, and bear with me.
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